8/3/2023 0 Comments Choices in spec ops the line![]() ![]() You might disagree with artistic decisions made by Yager Development, but at least there was an artistic decision. Heck, just compare the above image to some of the other games in the genre. ![]() So, yeah, the game is a bit guilty, but I don’t think it’s a mistake. If anything has an excuse to go teal and orange, I would think it should be a game set in Dubai. This is pretty much a textbook orange & teal shot. Re-writing the script wouldn’t have hurt either.) (It would have been a great idea for them to shoot the modern-day segments of the movie in teal and orange, and shoot the retro-80’s stuff in a super-charged full-spectrum color palette. The problem isn’t when one movie is teal and orange, the problem is when most movies are teal and orange, even stuff like Hot Tub Time Machine where it’s completely inappropriate for the genre and setting. (Teal.) Now, I don’t think there’s anything inherently wrong with teal and orange. That’s the technique of making images “pop” by amping up the saturation in the fleshtone part of the spectrum (orange) and then setting the characters against the opposing color on the color wheel. Spec Ops is a “brown shooter” designed by people with a firm grasp of visual art, and the result is a game that manages to be visually rich, even when it’s drawing from a narrow palette.Ī lot of people have been complaining about the teal and orange fad that’s rampaging through Hollywood. I don’t need to zoom in to show you some scenery, because everything pops. Two, because the game doesn’t really need my help. One, because I want to show you how the game really looks. Note that I usually crop screenshots to remove HUD elements and focus the image on whatever it is I think is interesting. (Or the contrast appears in all the wrong places, drawing the eye to the wrong parts of the image.) It’s that the saturation is uniform and there’s not much contrast. The problem with “brown” games isn’t just brown. Unless not being able to see what you’re doing is a gameplay mechanic, then the player should be able to see what’s going on. The goal here is to provide coherent, visually appealing images, and there are a lot of ways of doing that. There are even some that have no color at all. There are some games games that have muted colors, or only use a narrow range of colors. It’s not about color, it’s about contrast. After playing SWTOR some time ago, I’ve come to refine my views a bit, and I think this focus on brown is actually missing the point. In the past, one of my major complaints about modern shooters is their pervasive brown-ness. I thought I’d mix things up by talking about something that’s getting overlooked in the conversation. I like the idea of doing a discussion-style review, and this seemed like a fun thing to try.Įveryone is talking about the unexpected tone and thematic elements of Spec Ops: The Line. Also, this isn’t the dawn of some strange new “buy me games for posting rights” policy. Just remember: This text is me, the gold boxes are Taliesin. I’m bribing him shamelessly for my own fame and attention, and hey, it’s working! Because I have more money and generosity than good sense, and because I really like Spec Ops: The Line, I decided to buy it for him, in exchange for getting the chance to put my voice (text) out here by messing up his perfectly good review with my own comments. Hi! I’m Taliesin, who you may remember as being credited for buying Batman: Arkham City for Shamus. ![]()
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